Every year, I force myself out of my day-to-day to attend The Future of Storytelling Summit in New York. This is one of one of those rare events that don’t just inform, but challenge - even change - your belief system. After a week of experiential overdose, I'll be sharing some of the lessons I learned this year. I’ll focus on the ones which are relevant for brands and customer professionals. I’ll split them over multiple posts.
FOST LESSON 1: UX as we know it, just died
Every serious conversation about quantum physics has a tendency to melt your brain. It doesn’t make sense, and yet it is. So when my first work session at Fost started looking at the influence of quantum field theory on user interface design, I knew I could be in for a rollercoaster ride (OK, I’m a nerd, sue me 😃).
Jumping straight to the end of the story, the workshop's message was that we should forget everything we know about today's user interfaces.
Ever since the beginning, we have modeled digital interfaces on an industrial age paradigm. If you wanted a machine to do something, you had to press a button. This could be a physical button, a Siri command or a wave of the hand. But metaphorically, it was always “a button”.
Using this new paradigm, these buttons disappear. By installing a wide variety of sensors around us, our machines monitor our every move, micro-expression, heartbeat, temperature, pupil dilation. And just to be clear, our sunglasses, jewellery and clothes can all be machines.
This allows the development of probabilistic models that predict our intentions at the speed of our brain. In other words, the machines watch us and calculate the probability that we want to open a door, open a file or are in the mood for ice-cream. Once the probability is high enough, they automatically provide us with the things we desire. No commands. No instructions. No buttons. Only intent.
This can happen over short distances, but also across larger ones. Even at the other side of the planet. After all, if you think about vectors in a quantised field, space is a very relative concept. All that matters is the expression of intent/probability.
If this sounds like science fiction, it partly is. The technology is available today and all major players are working on it. But it does require 5G, a ton of sensors (IoT anyone?), more advanced AI and - as an AT&T executive observed - “a massive amount of processing power”.
Also, the ethical implications will need sorting out. If my primal brain says I want bacon, but salad is the smarter option, which will the digital restaurant menu show first? If I tell my vendor that I’m satisfied with the service, but my micro-expressions contradict this, is he allowed to know? If I’m depressed and consider killing myself, will the machines help me? Or stop me?
But all these elements will eventually be sorted out. Especially as first user tests indicate that after 20 seconds of usage, people have figured out the new way of working. They also prefer the intuitive nature and nanosecond speed over old-school UX.
So, there is still a number of years mileage in today’s user experience design practices. But the genie is out of the bottle and there’s no way we’ll put it back in. In my mind, UX has we know it, is a dead man walking.
What are your thoughts when you read the above? Good? Bad? Ugly?
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About this blog
Whenever inspiration strikes, I use this space to share my thoughts on customer experience management, storytelling or what ever else crosses my mind.